Spotted: This unit is not concealed anymore.Ĭoncealed: This unit is not noticed by the enemy. Medkit doesn't grant immunity to this status effect. After death, the unit becomes a cocoon which gives life to up to three Chryssalids if not destroyed. ![]() This poison status is permanent, unless healed by a Medkit. ![]() Medkit grants immunity to this status effect.Ĭhryssalid Poisoned: Caused by Chyrissalids. Poison lowers Mobility and deals randomized damage between 1-3. Poisoned: The unit is temporary poisoned. The unit also recieves randomized damage between 1-3 each turn. Otherwise, leads to death.īurning: The unit is temporary set ablazed, unable to attack, or use abilities. Suppressed: The unit's Aim is lowered and if moved, will trigger a reaction fire.īleeding Out: The unit has a limitted time to be stabilized. Panic: The unit does a random action and is unable to make any move for the next turn. ![]() If the controller dies, the unit will be restored. Mind Controlled: The enemy controls this unit. Stunned 2: The unit is stunned and is unable to make any moves and actions temporary.ĭisoriented: The unit's Aim is lowered and cannot use abilities, such as melee attacks. Stunned 1: The unit has one less action point to spend on the next turn. During combat, enemies and XCOM soldiers can inflict various status effects to each other, which may put the unit in advantage or disadvantage.
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